Plink Labupdate
Demo update and 3,500 wishlists
Type-Ten · · 1 min read

The next update to the demo is out. Before anything else: thank you to the more than 3,500 people who have wishlisted Plink Lab already.
A lot of you have played the demo and sent feedback, and I have been working through it. Here are the most important changes.
What changed
- A new title screen. Continue or start a new game, with pegs and balls raining into a pool of liquid behind the logo. Play with it while you're there.
- Big art improvements. New art, and some existing art polished.
- A full rebalance. Damage, upgrade costs and level difficulty were re-tuned together.
- Rounds end sooner. You only need to clear about 92% of the board, so no more waiting on one stubborn peg in a corner.
- A redesigned upgrade tree. Every branch is now a column on a single screen, costs are always visible, and a marker shows where the tree continues beyond what you can see.
- Travel between levels. Replay any board you've already beaten, and jump forward again to your highest level.
- New stats screens. Round-end and campaign data now have tabs showing exactly where your cash and damage came from, plus your last ten rounds.
- New sound effects throughout.
Keep the feedback coming in the Discord (opens in a new tab) or on the Steam discussions.