Skip to content

One developer.
A decade of code.

Type Ten is a solo indie studio. Over ten years of full-stack web development and years of game design go into every system, every upgrade curve, and every satisfying crack of a rock.

The story so far

Every studio has a level select. This is ours.

  1. 1

    THE BEGINNING

    Incremental web games

    Where it started: browser incrementals, numbers that go up, and learning what makes a loop hard to put down.

  2. 2

    THE MOBILE YEARS

    Mobile games with a partner

    Years of making mobile games alongside an art partner, from first prototype to launch. Then it was time to go solo.

  3. Type Ten LLC is founded

    A solo studio in California, built to make PC games.

  4. 4

    APRIL 20, 2026

    Fracture Field launches

    The studio's first PC release, and the first solo game on Steam. Co-published with Gamersky Games and Drillhounds.

  5. 5

    2026

    Plink Lab and Type Ten Puzzles

    A plinko incremental heads toward launch, and daily word puzzles open on the web.

  6. NEXT

    Beyond Detection, Corebuster and Airbound

    In development now. Follow the devlog or join the Discord(opens in a new tab) to see them first.

WHY "TYPE TEN"?

Type for typing. Ten for ten fingers.

The name was born on a typing-test site, years before the studio, when I needed a new username and the test was on screen. It stuck, and it still fits: every game here starts at a keyboard.

How the games get made

  1. The first click has to feel good

    Crunchy pixel art and punchy sound, so the very first swing or drop is already satisfying.

  2. Systems with real depth

    Upgrade trees, prestige layers and synergies where choices matter, not just bigger numbers.

  3. Built with the players

    Public demos, playtests and a Discord full of feedback shape every update.

  • Unity
  • C#
  • Aseprite
  • Vue
  • TypeScript
  • AWS
  • Gamersky Games
  • Drillhounds
Founded
2025
Based in
California, United States
Team
One developer

Want to work together?